Freeze scale of the cube to 1 in the attribute editor.upload the exported 3D-model file to Unitys Assets and place it in Unitys Scene. Change scale to 100 in the attribute editor How to Use Terrain with URP in Unity 2020 Beginner Tutorial.In this case, to create the cube in Maya is the steps below: Unit圓D and Maya both use metric working units, so there is no. Case 1: 1m Cubeįor example, let’s say you have a goal that display a 1m cube model made with Maya into Unity. Open Windows > Settings/Preferences > Preferences. Import FBX, create primitive cube in Unity. Maya Help | Working in Maya in different scales | Autodesk (Maya 2022)Įxport as FBX. Instead, do not change Maya’s default working units and adjust your grid to align with the scale of the project you are working on. As you may know, our FBX Exporter addresses two common game-dev use cases: 1) white-boxing (or grey-boxing) a level in the Unity Editor, then switching to Maya or 3ds Max to complete the level with production-ready assets and 2) recording gameplay in the Unity Editor, exporting animation to Maya for an animator to polish, then returning to Unit. Sometimes you may want to change Maya’s default settings, either to simplify workflows that involve software that uses a different scale, or to correspond with other measurements, for example, Imperial units. You can change the default working units in Maya, which are in metric, but it is recommended to leave them unchanged as some tools in Maya have a set type, for example, Nucleus and Bifrost are hard-coded so that 1 unit = 1 meter, regardless of working units.
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